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000021_owner-lightwave@webcom.com_Sun Jul 2 06:50:36 1995.msg
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1995-08-06
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Date: Sun, 2 Jul 1995 09:51:40 -0400
From: DScott5663@aol.com
Message-Id: <950702095140_106530497@aol.com>
To: lightwave@webcom.com
Subject: Re: cinematography
Sender: owner-lightwave@webcom.com
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In a message dated 95-06-30 02:22:57 EDT, krishna@primenet.com (Glenn
Saunders) writes:
>So essentially what I'm talking about is reserve. For a commercial >spot,
this reserve doesn't apply, but for an effects shot in a narrative
>production it does. What to the CGI person may seem like a boring, >static
effects shot is often the best suited shot for the story.
>What have you all to add to this topic?
I agree whole heartedly! One of my favorite scenes from Babylon 5
is of the military attack on Mars... episode I believe was "Gropos."
In it the scene was constructed exactly like a hand held ENG
cameraperson in the field... stationary with only panning, tilting,
zooming, and pedastaling just like a person had the camera on
their shoulder capturing the sequence of action... ducking, swinging
around to another focal point, reacting to environmental effects in
the scene, etc.
This camera treatment did more to create the realism than the fact
that LightWave does such a great job at photorealistic rendering. Too
many CGI shots have the camera making exagerated moves to show
the 3D perspective of objects in relation to each other, sometimes
moving what looks to be upwards of a mile in just 3 or 4 seconds!
Yeah, the parallax is neat, but realistically we all know not all cameras
are going to be mounted on a traveling ship that makes such a
calculated flight path.
Dean Scott
--
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